Abstract: The goal of this work was to explore gamification in the healthcare domain with regards to fitness in order to understand how and which gamification mechanics can improve user experience in ubiquitous applications. This possible influence was tested conducting a survey in which the participants evaluated first the fitness application 30 Day Fit Challenge Workout and then its impact on their motivation. The results showed that the gamification mechanics did increase motivation (progression the most significantly, achievements the least), and therefore improved the user experience. Female participants felt more motivated than male ones.Keywords: gamification, user experience, motivation, ubiquitous applications, health and well beingPublished in DKUM: 20.02.2017; Views: 1174; Downloads: 247 Full text (2,03 MB)This document has many files! More...