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2. Unified digital law enforcement environment - necessity and prospects for creation in the "BRICS countries"Evgenii Nikitin, Cocou Marius Mensah, 2020, original scientific article Abstract: The article examines the prospects for the development of an interstate association of BRICS member nations and concludes that it is necessary to expand cooperation in addition to the economic sphere through other areas, in particular, the organization of interaction to combat crime. The article focuses on the fact that an important area of joint cooperation between the BRICS member nations will be activities in the field of security and combating crime. The main promising areas of cooperation between the BRICS member nations in the field of security are formulated and forms of joint activities in these areas are proposed. This area of cooperation of the BRICS member nations should be based on modern information technologies, which is due to the need for coordination of law enforcement activities of the BRICS member nations. The article analyzes the joint system for preventing international crime in the BRICS member nations and concludes that no improvement of this system is possible without appropriate information support for law enforcement based on general principles and approaches. To this end, the necessity of creating a Unified Digital Environment for Law Enforcement Services in the BRICS member nations is substantiated, which implies the speed of achieving the objectives of law enforcement in the BRICS member nations; reduction of corruption risks in this area; as well as automation of individual work processes by replacing a human resource with software. The article describes the concept of a Unified Digital Environment for Law Enforcement Services of the BRICS member nations, substantiates the components that make up its structure. The modern methods of information processing that can be used to build the specified information system are presented. Possible interested users of this environment are highlighted and the capabilities of the Unified Digital BRICS Law Enforcement Services Environment provided to these users are presented. Keywords: digital law, digitalization of law, information technology, law enforcement, BRICS, international cooperation, fight against crime, law digital environments Published in DKUM: 30.01.2025; Views: 0; Downloads: 3
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3. Information communication technology and supply chain efficiency in manufacturing SMES in Bulawayo Province in ZimbabweSithokozile Bafana, Simba Mutsvangwa, Felix Chari, 2024, original scientific article Abstract: There has been a global plummeting trend of failure in most manufacturing Small and Medium Enterprises (SMEs) due to purported supply chain inefficiency. It is imperative for clothing manufacturing SMEs in developing nations like Zimbabwe, with reference to Bulawayo Province, which lacks digitization to integrate Information and Communication Technology (ICT) solutions into their supply chain operations to improving efficiency and maintain competitiveness in the global market. Thus, the purpose of the study was to evaluate ICT and supply chain efficiency in the clothing manufacturing SMEs in Bulawayo Province. Employing the pragmatic approach, data were collected using semi-structured questionnaires from a sample of 107 from a total population of 147 that were triangulated with 15 interviews from clothing manufacturing SMEs in Bulawayo. A simple linear regression analysis through Ordinary Least Squares was conducted to test the relationship between ICT and supply chain efficiency. The results show that ICT has a positive and statistically significant effect on cost performance, agility and delivery performance in Bulawayo clothing manufacturing SMEs. By prioritizing ICT adoption, managers can achieve better cost management, increased responsiveness to market demands, and enhanced delivery capabilities. It is recommended that clothing manufacturing SMEs in Bulawayo should embrace the ICT. Further studies should examine the relationship between ICT and supply chain efficiency in manufacturing SMEs across different industries and nations. Keywords: information and communication technology, supply chain efficiency, SMEs (small and medium enterprises), material requirement planning Published in DKUM: 17.12.2024; Views: 0; Downloads: 3
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4. Information technology for business sustainability : a literature review with automated content analysisDoroteja Vidmar, Marjeta Marolt, Andreja Pucihar, 2021, review article Abstract: An extremely dynamic and fast-moving environment is pushing enterprises to continuous innovation and change. Managing sustainability in a digitalized environment seems to be of central importance for policy makers, as information technologies (IT), in combination with sustainability objectives, offer a wide range of opportunities for positive change. Through a systematic literature review and the application of automated content analysis, this study aims to provide insights into the latest research in the interdisciplinary field of sustainable business models and information systems. The results of the analysis, combined with a researcher’s perspective, suggest that IT, which can be used to achieve sustainability objectives, are already in place and have an infinite number of potential implications in the future. The results suggest that positive economic, social, and environmental changes can be achieved by using IT as long as they are used to identify unsustainable actions and enable positive change. The analysis of research trends revealed a discrepancy between the research in the European Union and the rest of the world and pointed to several avenues for future research. Keywords: information technology, enterprise, business model, sustainability, business sustainability, sustainable business model, IT, IS, BM, SBM Published in DKUM: 11.12.2024; Views: 0; Downloads: 5
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5. Advanced tools for education : ChatGPT-based learning preparationsDejan Zemljak, 2023, original scientific article Abstract: Artificial intelligence (AI) is increasingly permeating our daily lives, and the field of education is no exception. Technology already plays a significant role in education, and AI is rapidly advancing. Chatbots, for instance, have been used as a valuable tool in schools for decades. With the emergence of tools like ChatGPT, their usage has expanded even further. The presence of such tools can be highly beneficial for teachers in the educational setting. The study focused on the fact that ChatGPT can serve as an excellent support for teachers in lesson planning. The usefulness of the tool and the challenges that teachers may encounter when using it to create lesson plans were explored. The results of the study, based on the analysis of 58 lesson plans created using ChatGPT, revealed certain limitations. Therefore, it is crucial to empower teachers to make prudent use of this tool. Keywords: artificial intelligence, learning preparation, technology and engineering, natural science Published in DKUM: 10.12.2024; Views: 0; Downloads: 5
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6. The role of teacher education in the science literacy developmentEva Klemenčič, Mateja Ploj Virtič, Janja Majer Kovačič, 2023, original scientific article Abstract: One of the aims of education is to produce wise and responsible citizens who are aware of their impact on the environment and can address and solve daily life problems. From this point of view, science education leading to science literacy is helpful for all students, regardless of their future careers. In this paper, we first review the definitions of science literacy in the literature and present the strategies for its development. In Slovenia, we refer to the ongoing national project NA-MA POTI. Most of the strategies studied focus on primary and secondary schools. However, for the development of science literacy in primary and secondary education, teachers themselves must achieve a sufficient level of science literacy. The research was conducted with a small group of prospective teachers, focusing on three components of science literacy: asking research questions, making hypotheses, and designing an experiment. In addition, we analysed the curricula of the science didactics courses in the teacher education program. The findings show a great need for a systematic change in the curricula. Finally, proposals and ideas for improving the curricula for the didactics of science and the syllabus of the Subject teacher study program are presented. Keywords: science literacy, teacher education, didactics of science, didactics of technics & technology, curricula Published in DKUM: 02.12.2024; Views: 0; Downloads: 4
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7. Immersive technology and hand hygiene : scoping reviewDominika Muršec, Sonja Šostar-Turk, Urška Rozman, Mateja Lorber, Nino Fijačko, Dominika Vrbnjak, 2024, review article Abstract: Background The use of immersive technology in healthcare education is on the rise, yet its impact on learner engagement, knowledge retention, and specifically in areas like hand hygiene training, remains underexplored. The aim of this scoping review was to summarize the existing studies of immersive technology in hand hygiene training of healthcare providers and health professions students. Methods A scoping review following the Levac et al. framework was conducted. The literature search was performed in databases PubMed, CINAHL Ultimate, ScienceDirect (Elsevier), Web of Science in addition to Google Scholar and ProQuest Dissertation & Theses. The Preferred Reporting Items for Systematic Reviews and Meta-Analysis: Extension for Scoping Reviews (PRIMSA-ScR) guideline was used to report the results. We analysed data using tabular and descriptive summary. Results In the final analysis 11 studies from seven countries were included. Most of the studies (n = 10, 90,91%) used virtual reality in hand hygiene training of healthcare providers and health professions students. Most studies have found that immersive technology is useful in teaching hand hygiene (n = 6, 54,55%). There are some theories and concepts that support the teaching of hand hygiene with immersive technology, but most of the research is not supported by them. Theories or concepts were included in two studies (18,18%). Conclusion Immersive technology, especially virtual reality, enhances hand hygiene learning and engagement compared to traditional methods. However, most studies lack theoretical support. To advance this field, exploring immersive technology for further research and incorporating relevant theories is encouraged. Additionally, conducting a thorough cost-effectiveness analysis and establishing a robust evaluation framework, encompassing both short-term and long-term outcomes, will be beneficial for a comprehensive understanding of the impact of immersive technology in hand hygiene education. Keywords: immersive technology, hand hygiene, usefulness, theory, concept Published in DKUM: 27.11.2024; Views: 0; Downloads: 4
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8. Internet use and psychosomatic symptoms among university students : cross-sectional studyGregor Štiglic, Ruth Masterson Creber, Leona Cilar Budler, 2022, original scientific article Abstract: Background: Although the internet facilitates access to a wide range of knowledge and evidence, overuse among young people is associated with lower wellbeing and psychosomatic symptoms. The aim of this cross-sectional study is to explore the relationship between internet use, mental wellbeing, and psychosomatic symptoms among university students in Slovenia. Methods: We used correlation matrix plots to identify correlated symptoms and multivariate logistic regression to analyze the relationship between the time spent on the internet or computer and psychosomatic symptoms controlling for gender. Symptoms were measured using the Health Behavior of School Children scale. Results: Out of 464 students, the majority (64.7%, n = 300) were healthcare students and 35.3% (n = 164) were computer science students. Among somatic symptoms, headaches were associated with more time spent on the computer (r = −0.17, p < 0.001) and were significantly more prevalent in computer science students compared to health science students (χ2(1) = 8.52, p = 0.004). Time spent using the internet for spare time activities was associated with lower nervousness (r = 0.15, p = 0.005). Conclusions: Computer science students reported more frequent psychological symptoms compared to health science students and less somatic symptoms. Keywords: psychological symptoms, somatic symptoms, technology use, wellbeing, university students Published in DKUM: 27.11.2024; Views: 0; Downloads: 1
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9. Effects of a serious smartphone game on nursing students` theoretical knowledge and practical skills in adult basic life support : randomized wait list-controlled trialNino Fijačko, Ruth Masterson Creber, Špela Metličar, Matej Strnad, Robert Greif, Gregor Štiglic, Pavel Skok, 2024, original scientific article Abstract: Background: Retention of adult basic life support (BLS) knowledge and skills after professional training declines over time.To combat this, the European Resuscitation Council and the American Heart Association recommend shorter, more frequent BLS sessions. Emphasizing technology-enhanced learning, such as mobile learning, aims to increase out-of-hospital cardiac arrest (OHCA) survival and is becoming more integral in nursing education.
Objective: The aim of this study was to investigate whether playing a serious smartphone game called MOBICPR at home can improve and retain nursing students’ theoretical knowledge of and practical skills in adult BLS.
Methods: This study used a randomized wait list–controlled design. Nursing students were randomly assigned in a 1:1 ratio to either a MOBICPR intervention group (MOBICPR-IG) or a wait-list control group (WL-CG), where the latter received the MOBICPR game 2 weeks after the MOBICPR-IG. The aim of the MOBICPR game is to engage participants in using smartphone
gestures (eg, tapping) and actions (eg, talking) to perform evidence-based adult BLS on a virtual patient with OHCA. The participants’ theoretical knowledge of adult BLS was assessed using a questionnaire, while their practical skills were evaluated on cardiopulmonary resuscitation quality parameters using a manikin and a checklist.
Results: In total, 43 nursing students participated in the study, 22 (51%) in MOBICPR-IG and 21 (49%) in WL-CG. There were differences between the MOBICPR-IG and the WL-CG in theoretical knowledge (P=.04) but not in practical skills (P=.45) after MOBICPR game playing at home. No difference was noted in the retention of participants’ theoretical knowledge and practical
skills of adult BLS after a 2-week break from playing the MOBICPR game (P=.13). Key observations included challenges in response checks with a face-down manikin and a general neglect of safety protocols when using an automated external defibrillator.
Conclusions: Playing the MOBICPR game at home has the greatest impact on improving the theoretical knowledge of adult BLS in nursing students but not their practical skills. Our findings underscore the importance of integrating diverse scenarios into adult BLS training. Keywords: serious smartphone game, adult basic life support, teaching, games, gaming, education, nurses, nursing, educational, mHealth, mobile health, applications, smartphones, randomized controlled trial, technology-enhanced learning, life support, knowledge retention, practical Published in DKUM: 27.11.2024; Views: 0; Downloads: 1
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10. Application of Virtual Reality in Chemistry and Chemical Engineering : magistrsko deloMaj Virant, 2024, master's thesis Abstract: The aim of the Master’s thesis was to evaluate the current and potential applications of virtual reality technology in chemistry and chemical engineering, as well as to evaluate the use of virtual reality for educational purposes. First, we made an overview of the numerous applications of the virtual reality technology with a specific focus on its current use in the chemistry and chemical engineering fields, including research and educational environments as well as industrial applications. It was found that the use of virtual reality technology is growing in all areas, with training, remote collaboration, and interactive learning being the most prominent fields.
To assess the effectiveness of virtual reality as an educational tool, we performed a study with second year students of Chemistry and Chemical Engineering programs at the Faculty of Chemistry and Chemical Engineering, University of Maribor. Students were divided into two groups, one undertaking a training on the proper use of fume hoods in virtual reality and the other group performing the same training in a real chemical laboratory. Students from both groups took a knowledge evaluation test and a personal experience survey after the training. The test results have shown that virtual reality can be just as effective or potentially even more effective than conventional training in the chemical laboratory. The average score of the virtual reality group was 2.5% higher than that of the group performing conventional training in a chemical laboratory, although we did not confirm a statistically significant difference between the scores.
We also prepared a personal experience survey to evaluate the students’ personal experience and interest in using virtual reality as an educational tool. It was observed that there is a lot of enthusiasm from the students for the use of virtual reality technology and that the group performing the training in virtual reality reported a significantly better subjective experience scores, and due to fewer reported distractions remained more focused on the training content compared to the group that underwent the training in a real chemical laboratory.
The results of the Master’s thesis suggest that virtual reality presents an effective alternative to traditional live training methods. Future research should be conducted with larger groups focusing especially on the long-term retention of the acquired knowledge and on the application in real-world scenarios, such as laboratory exercises, device training, and safety procedures training, to fully reveal the potential of virtual reality for educational purposes. Keywords: virtual reality technology, Meta Quest, correct use of fume hoods in virtual reality, correct use of fume hoods in a chemical laboratory, R programming language Published in DKUM: 20.11.2024; Views: 0; Downloads: 0 |