1. Navigating success : how decision–making transforms software performance into business performance in the logistics industry from an emerging countryBukra Doganer Duman, Gültekin Altuntaş, 2025, original scientific article Abstract: Background/Purpose: This study investigates the mediating role of decision–making performance in the link between software performance and overall business performance in the logistics sector of an emerging economy. As logistics companies increasingly rely on digital infrastructures, understanding how advanced systems contribute to strategic outcomes is critical for sustaining competitiveness. Methods: A conceptual framework was developed integrating ERP systems, big data analytics, and IoT applications. In this model, software performance is positioned as the independent variable, decision–making performance as the mediator, and business performance as the dependent variable. Data were collected from medium- and large–scale logistics firms and analyzed using regression and bootstrapping methods through SPSS and the PROCESS Macro. Results: The findings reveal that software performance significantly improves decision–making performance (β = 0.552, p < 0.01), which in turn has a strong positive effect on business performance (β = 0.817, p < 0.01). The mediation analysis confirms that decision–making performance mediates the effect of software performance on business outcomes. Conclusion: The results highlight the strategic importance of aligning digital capabilities with organizational decision processes. By demonstrating the mediating role of decision–making, the study highlights that the effective use of advanced analytical tools is crucial for optimizing performance and achieving a sustainable competitive advantage in logistics. Keywords: software performance, decision–making performance, business performance, TMS systems, logistics industry, emerging economy Published in DKUM: 14.11.2025; Views: 0; Downloads: 0
Full text (1,46 MB) This document has many files! More... |
2. The use of AI in software engineering : a synthetic knowledge synthesis of the recent research literaturePeter Kokol, 2024, review article Abstract: Artificial intelligence (AI) has witnessed an exponential increase in use in various applications. Recently, the academic community started to research and inject new AI-based approaches
to provide solutions to traditional software-engineering problems. However, a comprehensive and
holistic understanding of the current status needs to be included. To close the above gap, synthetic
knowledge synthesis was used to induce the research landscape of the contemporary research literature on the use of AI in software engineering. The synthesis resulted in 15 research categories and
5 themes—namely, natural language processing in software engineering, use of artificial intelligence
in the management of the software development life cycle, use of machine learning in fault/defect
prediction and effort estimation, employment of deep learning in intelligent software engineering
and code management, and mining software repositories to improve software quality. The most
productive country was China (n = 2042), followed by the United States (n = 1193), India (n = 934),
Germany (n = 445), and Canada (n = 381). A high percentage (n = 47.4%) of papers were funded,
showing the strong interest in this research topic. The convergence of AI and software engineering
can significantly reduce the required resources, improve the quality, enhance the user experience,
and improve the well-being of software developers. Keywords: software engineering, artificial intelligence, machine learning, synthetic knowledge synthesis, AI Published in DKUM: 30.07.2025; Views: 0; Downloads: 12
Full text (1,39 MB) This document has many files! More... |
3. Extended reality technologies in adult basic life support education : a scoping reviewNino Fijačko, Špela Metličar, Boža Janžekovič, Benjamin S. Abella, Vinay Nadkarni, Robert Greif, 2025, review article Abstract: Abstract Aim: In recent years, virtual and augmented reality (VR/AR) technologies have gained increasing attention as innovative tools for education, including in the field of adult Basic Life Support (BLS). While existing reviews on this topic primarily focus on comparing VR/AR with other educational approaches, our research aimed to identify the VR/AR hardware and software applications assessed in published studies and their alignment with learning objectives in adult BLS education. Methods: We conducted a scoping literature review using the Population, Exposure, and Outcome (PEO) framework to analyse publications from 2018 to 2024. The review focused on the impact of VR/AR (exposure) on affective, behavioral, and cognitive learning outcomes (outcome) in adult BLS education among laypersons, healthcare professionals, pre-licensure students, and duty-to-respond laypersons (population). Results: From 1,282 database records and 54 alternative sources, 31 articles were selected for comprehensive analysis. Many of the studies (11/31; 36%) targeted pre-licensure students, such as nursing students, and laypersons (9/31; 20%), primarily high school students. Only one study focused on duty-to-respond laypersons (1/31; 3%). VR studies (24/31; 77%) were more common than AR studies (6/31; 19%), featuring a broad spectrum of ten VR headsets compared to just two types of AR headsets. Among the assessed software applications, twenty-one commercial programs were examined—sixteen designed for VR and five for AR. Most studies investigated affective outcomes (25/31; 81%), while behavioural outcomes were also commonly examined (22/31; 71%). In contrast, cognitive outcomes were explored in fewer studies (9/31; 29%). Conclusion: Our review identified several challenges in existing studies, including variability in software and hardware, diverse learning outcomes, and accessibility issues with extended reality (XR) technology. To maximize its effectiveness, XR should be aligned with specific learning objectives rather than adopted for its novelty. Prioritizing educational efficacy ensures that XR enhances learning by addressing precise gaps, ultimately improving the understanding and retention of resuscitation skills among both laypersons and healthcare professionals. Keywords: extended reality, immersive technology, virtual reality, augmented reality, adult basic life support, headsets, software, applications Published in DKUM: 21.07.2025; Views: 0; Downloads: 2
Link to file |
4. Impact of developer queries on the effectiveness of conversational large language models in programmingViktor Taneski, Sašo Karakatič, Patrik Rek, Gregor Jošt, 2025, original scientific article Abstract: This study investigates the effects of LLM-based coding assistance on web application development by students using a frontend framework. Rather than comparing different models, it focuses on how students interact with LLM tools to isolate the impact of query type on coding success. To this end, participants were instructed to rely exclusively on LLMs for writing code, based on a given set of specifications, and their queries were categorized into seven types: Error Fixing (EF), Feature Implementation (FI), Code Optimization (CO), Code Understanding (CU), Best Practices (BP), Documentation (DOC), and Concept Clarification (CC). The results reveal that students who queried LLMs for error fixing (EF) were statistically more likely to have runnable code, regardless of prior knowledge. Additionally, students seeking code understanding (CU) and error fixing performed better, even when normalizing for previous coding ability. These findings suggest that the nature of the queries made to LLMs influences the success of programming tasks and provides insights into how AI tools can assist learning in software development. Keywords: large language models, LLMs, prompt engineering, query type analysis, AI-assisted programming, educational software development Published in DKUM: 23.06.2025; Views: 0; Downloads: 4
Full text (994,41 KB) This document has many files! More... |
5. A product quality impacts of a mobile software product line : an empirical studyLuka Pavlič, Tina Beranič, Marjan Heričko, 2021, original scientific article Abstract: Background: The software product lines (SPL) enable development teams to fully address a systematic reuse of shared assets to deliver a family of similar software products. Mobile applications are an obvious candidate for employing an SPL approach. This paper presents our research outcomes, based on empirical data from an industry-level development project. Two development teams were confronted with the same functionalities set to be delivered through a family of native mobile applications for Android and iOS.
Methods: Empirical data was gathered before, during and after a year of full-time development. The data demonstrate the impact of a SPL approach by comparing the SPL and non-SPL multiple edition development. One family of products (Android apps) was developed using an SPL approach, while another (iOS apps), functionally the same, was developed without employing an SPL approach. The project generated a volume of raw and aggregated empirical data to support our research questions.
Results: The paper reports a positive impact of an SPL approach on product quality (internal and external) and feature output per week. As data shows, it also increases the delivery of functionalities (240% in 6 more editions), while investing the same amount of effort needed for a single-edition development. As a result of system-supported separation of development and production code, developers had a high confidence in further development. On the other hand, the second team delivered less new functionalities, only two new application editions, and lower software quality than the team that manages multi-edition development by employing an SPL approach. Keywords: software product line, Android, simultaneous development, iOS, Software quality, software product editions Published in DKUM: 17.04.2025; Views: 0; Downloads: 6
Full text (2,46 MB) This document has many files! More... |
6. Software quality: how much does it matter?Peter Kokol, 2022, review article Abstract: Interconnected computers and software systems have become an indispensable part of
people’s lives in the period of digital transformation. Consequently, software quality research is
becoming more and more critical. There have been multiple attempts to synthesise knowledge
gained in software quality research; however, they were focused mainly on single aspects of software
quality and did not structure the knowledge holistically. To fill this gap, we harvested software
quality publications indexed in the Scopus bibliographic database. We analysed them using synthetic
content analysis which is a triangulation of bibliometrics and content analysis. The search resulted in
15,468 publications. The performance bibliometric analysis showed that the production of research
publications relating to software quality is currently following an exponential growth trend and that
the software quality research community is growing. The most productive country was the United
States, followed by China. The synthetic content analysis revealed that the published knowledge
could be structured into six themes, the most important being the themes regarding software quality
improvement by enhancing software engineering, advanced software testing and improved defect
and fault prediction with machine learning and data mining. Keywords: software engineering, software quality, knowledge synthesis, bibliometrics, synthetic knowledge synthesis Published in DKUM: 07.04.2025; Views: 0; Downloads: 6
Full text (1,74 MB) This document has many files! More... |
7. Can large-language models replace humans in agile effort estimation? Lessons from a controlled experimentLuka Pavlič, Vasilka Saklamaeva, Tina Beranič, 2024, original scientific article Abstract: Effort estimation is critical in software engineering to assess the resources needed for development tasks and to enable realistic commitments in agile iterations. This study investigates whether generative AI tools, which are transforming various aspects of software development, can improve effort estimation efficiency. A controlled experiment was conducted in which development teams upgraded an existing information system, with the experimental group using the generative-AI-based tool GitLab Duo for estimation and the control group using conventional methods (e.g., planning poker or analogy-based planning). Results show that while generative-AI-based estimation tools achieved only 16% accuracy—currently insufficient for industry standards—they offered valuable support for task breakdown and iteration planning. Participants noted that a combination of conventional methods and AI-based tools could offer enhanced accuracy and efficiency in future planning. Keywords: software engineering, agile development, iteration planning, effort estination, generative AI, tool accuracy Published in DKUM: 24.12.2024; Views: 0; Downloads: 20
Full text (1,29 MB) |
8. The relation between project team conflict and user resistance in software projectsSimon Vrhovec, Blaž Markelj, 2021, original scientific article Abstract: This study aims to explore the relation between conflict in the project team and user resistance to change in software projects. Following a cross-sectional research design, a survey was conducted among 1,000 largest companies in Slovenia (N = 114). The results of PLSSEM analysis indicate that task and process conflicts in the project team are associated with user resistance. This study is among the first to associate conflict within the project team and user resistance in the implementing organization. It is also one of the first studies to investigate the relations between different types of conflict and user resistance. Project managers may invest resources into adequately managing conflicts within the project team related to tasks in which the project team interacts with users of developed software to lower user resistance. Project with poorly defined roles (e.g., agile and information security projects) may be more prone to user resistance than projects with clearly defined roles. Keywords: project management, software project, relationship conflict, task conflict, process conflict, resistance to change Published in DKUM: 11.12.2024; Views: 0; Downloads: 8
Full text (589,11 KB) This document has many files! More... |
9. VOSviewer analysis of studies on software selection in the logistics sectorBukra Doganer Duman, Mehmet Adak, Alican Güleç, 2024, review article Abstract: Outsourcing in logistics is an important step to reduce costs and increase operational efficiency. In this sense, it is possible to come across outsourcing in many areas of logistics processes. One of the outsourcing steps is the decision to select the software. Choosing the right software can affect the market share of the organization and the implementation time, effort, and cost. The findings of this research will help the marketing and sales teams of software product companies to develop key points and also enable end users to make informed decisions in selecting software packages for the organization. In this study, the studies in the literature were examined through the Scopus database, and co-citation analysis was performed using the VOSviewer program. As a result of the analysis, the articles analyzed were divided into four clusters and explained. Keywords: logistics, software selection, VOSviewer Published in DKUM: 01.10.2024; Views: 0; Downloads: 101
Link to file This document has many files! More... |
10. Analysis of Methodologies and Tools for Software Development in Different ArchitecturesMaksim Nikitashin, 2024, master's thesis Abstract: In modern software development, three of the most popular application architectures are commonly used: monolithic, service-oriented, and microservices. At the same time, plenty of different methodologies, primarily agile ones, and tools are in use to plan and manage software projects. The research studies relations between these two entities to define the most popular and suitable methodologies and tools for projects, implementing each specific architecture. The research consists of 2 parts: qualitative and quantitative. The first one includes the study of the theoretical basis and related sources to find out the most popular modern methodologies and tools considering their characteristics and each specific architecture. Based on these characteristics, a definition of the most suitable ones is made. The second part represents preliminary statistical research among people, currently employed in software development companies about their opinions on the thematic. The second part includes 36 professionals, employed in different roles. In this part, descriptive statistics and correlation analysis are used. The results have some limitations related to the limited scope of literature studied and also to the size and representativeness of the sample. However, they are useful both for people working in software development, especially for leading personnel, making decisions about project management, and for researchers as a good starting point for continuing research. The results show the necessity of further investigation of the topic due to inconsistency between the scientific literature research and real business world research. Also, we have found out possible correlation between employees’ satisfaction and tools used in project management.
In reference to IEEE copyrighted material which is used with permission in this thesis, the IEEE does not endorse any of University of Maribor’s products or services. Internal or personal use of this material is permitted. If interested in reprinting/republishing IEEE copyrighted material for advertising or promotional purposes or for creating new collective works for resale or redistribution, please go to http://www.ieee.org/publications_standards/publications/rights/rights_link.html to learn how to obtain a License from RightsLink. If applicable, University Microfilms and/or ProQuest Library, or the Archives of Canada may supply single copies of the dissertation. Keywords: agile methodologies, software, monolithic architecture, service-oriented architecture, microservices Published in DKUM: 25.09.2024; Views: 0; Downloads: 40
Full text (1,01 MB) |