Abstract: This paper compars two media capable of transferring the ideas of the author to the audience. First is the traditional media for storytelling - a printed book; and the second is the digital media for which the author presents a case that it is a storytelling media that allows for a new and different was of presenting a story - a computer game. With provided history of computer game development and a direct comparison of Gibson's novel Neuromancer and its conversion into a graphical adventure computer game, the author of the paper presents the different possibilities and limitations of each medium.Keywords: digital storytelling, computer adventure games, interactive story, William Gibson, NeuromancerPublished in DKUM: 04.03.2022; Views: 745; Downloads: 30 Full text (1,79 MB)