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1.
Towards understanding collaborative learning in the social media environment
Mirjana Kljajić Borštnar, 2012, original scientific article

Abstract: ‘Social media’, ‘Web 2.0’, ‘collaborative learning’ and user co-creation are just some of the terms that describe changes in the role of information and communication technology (ICT) in business, private life and society. The changing face of ICT has finally brought about the fulfilment of the term ‘Information Society’ and made an important impact on many fields of research, including collaborative learning. The effective use of ICT in support of group collaboration has been researched and discussed. The effectiveness was attributed to systematically organized and facilitated processes. Nevertheless, the results are not always better when group support systems (GSS) are used in comparison to face-to-face work. In contrast to the well-organized GSS-supported learning process, the social media environment is non-structured, rule-free and even chaotic. In this paper, we research the possibilities of eliciting group knowledge in the group-learning process in a social media environment. A total of 24 students assigned into three groups participated in the three-week long study. Their task was to solve a given research topic by solely using an unfamiliar social media environment and to present their findings after three weeks. Students were observed in their natural learning environment (school, home, the Flowr virtual environment), and their attitudes on collaborative work using social media tools were measured with a questionnaire at the end of the study. The results suggest that non-structured social media environment stimulates self-management of the group. Some insights into trust, motivation and conflicts in the collaborative problem solving are discussed.
Keywords: social networks, collaborative problem solving, learning
Published in DKUM: 10.07.2015; Views: 2923; Downloads: 391
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2.
Comparative analysis of collaborative and simulation based learning in the management environment
Mirjana Kljajić Borštnar, 2012, original scientific article

Abstract: Purpose of the study is to compare two different approaches to the collaborative problem solving one in a highly controlled laboratory experiment: Optimisation of business politics using business simulator at different experimental condition which reflect different feedback information structure and one in a collaborative environment of the social media, characterised by non-structured, rule-free and even chaotic feedback information. Comparative analyses of participant’s opinion who participate in experiments have been considered in order to find common characteristics relevant for group/collaborative problem solving. Based on these findings a general explanatory causal loop model of collaborative learning during problem solving was built.
Keywords: group decision support, information structure, collaborative learning, simulation model
Published in DKUM: 10.07.2015; Views: 1491; Downloads: 376
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3.
Exploring non-traditional learning methods in virtual and real-world environments
Rebeka Kovačič Lukman, Majda Krajnc, 2012, original scientific article

Abstract: This paper identifies the commonalities and differences within non-traditional learning methods regarding virtual and real-world environments. The non-traditional learning methods in real-world have been introduced within the following courses: Process Balances, Process Calculation, and Process Synthesis, and within the virtual environment through the European funded Lifelong Learning Programme project at the University of Maribor. The results, based on qualitative research in both environments show the appropriateness of non-traditional learning methods in comparison with traditional ones, although collaborative learning in both environments causes several frustration based on conflicts (personal or disagreements during the learning phase), influencing the efficiency of the learning process. This presents opportunities for improving and overcome emerging barriers by fostering motivation and interactivity.
Keywords: non-traditional learning methods, collaborative learning, virtual environments, real-world environments
Published in DKUM: 01.06.2012; Views: 1900; Downloads: 87
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