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1.
Effects of a serious smartphone game on nursing students` theoretical knowledge and practical skills in adult basic life support : randomized wait list-controlled trial
Nino Fijačko, Ruth Masterson Creber, Špela Metličar, Matej Strnad, Robert Greif, Gregor Štiglic, Pavel Skok, 2024, original scientific article

Abstract: Background: Retention of adult basic life support (BLS) knowledge and skills after professional training declines over time.To combat this, the European Resuscitation Council and the American Heart Association recommend shorter, more frequent BLS sessions. Emphasizing technology-enhanced learning, such as mobile learning, aims to increase out-of-hospital cardiac arrest (OHCA) survival and is becoming more integral in nursing education. Objective: The aim of this study was to investigate whether playing a serious smartphone game called MOBICPR at home can improve and retain nursing students’ theoretical knowledge of and practical skills in adult BLS. Methods: This study used a randomized wait list–controlled design. Nursing students were randomly assigned in a 1:1 ratio to either a MOBICPR intervention group (MOBICPR-IG) or a wait-list control group (WL-CG), where the latter received the MOBICPR game 2 weeks after the MOBICPR-IG. The aim of the MOBICPR game is to engage participants in using smartphone gestures (eg, tapping) and actions (eg, talking) to perform evidence-based adult BLS on a virtual patient with OHCA. The participants’ theoretical knowledge of adult BLS was assessed using a questionnaire, while their practical skills were evaluated on cardiopulmonary resuscitation quality parameters using a manikin and a checklist. Results: In total, 43 nursing students participated in the study, 22 (51%) in MOBICPR-IG and 21 (49%) in WL-CG. There were differences between the MOBICPR-IG and the WL-CG in theoretical knowledge (P=.04) but not in practical skills (P=.45) after MOBICPR game playing at home. No difference was noted in the retention of participants’ theoretical knowledge and practical skills of adult BLS after a 2-week break from playing the MOBICPR game (P=.13). Key observations included challenges in response checks with a face-down manikin and a general neglect of safety protocols when using an automated external defibrillator. Conclusions: Playing the MOBICPR game at home has the greatest impact on improving the theoretical knowledge of adult BLS in nursing students but not their practical skills. Our findings underscore the importance of integrating diverse scenarios into adult BLS training.
Keywords: serious smartphone game, adult basic life support, teaching, games, gaming, education, nurses, nursing, educational, mHealth, mobile health, applications, smartphones, randomized controlled trial, technology-enhanced learning, life support, knowledge retention, practical
Published in DKUM: 27.11.2024; Views: 0; Downloads: 0
.pdf Full text (778,28 KB)

2.
Transforming smartphones into microscopes for teaching anatomy
Andrej Šorgo, Vida Lang, 2023, published scientific conference contribution

Abstract: A group of prospective biology teachers were given the task of building a microscope out of home appliances and a smartphone. At the end of the course, they built their own microscopes in different designs and took photos of different animal tissues and other material objects. They showed great creativity and tested a variety of solutions. Their work can be seen as a model for their future work with students during their professional careers. An important point is that applying the principles of smartphone microscopy to other school and extracurricular activities can be considered a lifelong skill not only for prospective teachers but also for their future students.
Keywords: biology education, human anatomy, microscopy, prospective teachers, smartphone
Published in DKUM: 25.09.2024; Views: 1; Downloads: 2
URL Link to file

3.
Views of students, parents, and teachers on smartphones and tablets in the development of 21st-century skills as a prerequisite for a sustainable future
Vida Lang, Andrej Šorgo, 2024, original scientific article

Abstract: It is no longer just an opinion but a fact that the only way to prevent a catastrophic future for humanity on a planetary scale is to introduce sustainable practices in all areas of human endeavour. The key role in these processes is activity to education. The aim of this study is to investigate the perceptions of Slovenian secondary school students, parents, and teachers (SPTs) regarding the role of smartphones and tablets in promoting 21st-century skills. This study explores the views of Slovenian secondary school students, parents, and teachers (SPTs) on the value of smartphones and tablets in 21st-century skills education. The results show a consensus among participants that smartphones and tablets make a positive contribution to various aspects of 21st-century skills as a Prerequisite for Sustainable Future. Participants consistently rated the suggested benefits of smartphones and tablets above the middle of the scale, with a focus on internet, digital, and information literacy. However, there is still room for improvement in basic skills and higher-order thinking skills. The factorial analysis revealed three correlated factors: Holistic Learning skills, Higher-Level Cognitive skills, and Digital Information Literacy skills. Subsequent analysis revealed significant differences between the focus groups, with students showing stronger agreement with the positive impact of smartphones and tablets on a wide range of skills. While teachers recognized the value of smartphones and tablets for students’ digital literacy and engagement, the differences between teachers and other groups were relatively small. These findings underscore the importance of integrating smartphone strategies and technology tools to promote 21st-century skills as a Prerequisite for Sustainable Future. Educators and policymakers can use these findings to promote effective teaching and learning practices that meet the demands of the 21st century.
Keywords: 21st-century skills, smartphone, mobile learning
Published in DKUM: 18.09.2024; Views: 0; Downloads: 2
.pdf Full text (260,81 KB)
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4.
Work-Home conflict and strain: the role of work-related smartphone use, job insecurity and segmentation preferences
Tjaša Srnko, 2018, master's thesis

Abstract: Nowadays, through organisational and technological changes, organizations expect availability and work from their employees not just during working hours, but also in their free time. Work can be done from anywhere and at any time, also with the help of smartphones, which is one of the main constructs of the current research. If the employee is working from home on their smartphone, this can have an important contribution to managing work and private life, and also to strain. The individual’s preference of whether to segment his or her work from home also plays an important role in experiencing internal conflicts. As the motivation for work-related smartphone use is not fully clear, job insecurity was additionally explored as a potential predictor. In an online study, conducted in Austria, we collected data from 454 participants of different ages, gender and working backgrounds. For the analysis, multiple moderated regression and mediation analyses were used. Results showed significant relations between work-home interference and strain but no significant results between those constructs while adding work-related smartphone use. Segmentation preferences did not have an influence on the relationship between work-home interference and strain. Job insecurity was revealed to be related to work-related smartphone use and smartphone use to work-home interference. Smartphone use was also found to partially mediate the path from job insecurity to work-home interference. Finally, to prevent negative outcomes of strain, work-home interference and job insecurity, organizations should focus on: providing culture that fits their employees, try to plan availability free time and provide a clear communication.
Keywords: Smartphone use, work-home interference, strain, stress, job insecurity, segmentation preferences
Published in DKUM: 14.01.2019; Views: 1847; Downloads: 137
.pdf Full text (863,72 KB)

5.
Exercise repetition detection for resistance training based on smartphones
Igor Pernek, Karin Anna Hummel, Peter Kokol, 2012, original scientific article

Abstract: Regular exercise is one of the most important factors in maintaining a good state of health. In the past, different systems have been proposed to assist people when exercising. While most of those systems focus only on cardio exercises such as running and cycling, we exploit smartphones to support leisure activities with a focus on resistance training. We describe how off-the-shelf smartphones without additional external sensors can be leveragedto capture resistance training data and to give reliable training feedback. We introduce a dynamic time warping-based algorithm to detect individual resistance training repetitions from the smartphoneʼs acceleration stream. We evaluate the algorithm in terms of the number of correctly recognized repetitions. Additionally, for providing feedback about the qualityof repetitions, we use the duration of an individual repetition and analyze how accurately start and end times of repetitions can be detected by our algorithm. Our evaluations are based on 3,598 repetitions performed by tenvolunteers exercising in two distinct scenarios, a gym and a natural environment. The results show an overall repetition miscount rate of about 1 %and overall temporal detection error of about 11 % of individual repetition duration.
Keywords: wearable systems, resistance training, smartphone, accelerometer
Published in DKUM: 10.07.2015; Views: 1765; Downloads: 100
URL Link to full text

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