1. Učinkovitost Instagram strategije Plezalnega centra Slovenska Bistrica : magistrsko deloGašper Kobale, 2025, master's thesis Abstract: V kontekstu športnorekreacijskih organizacij so družbena omrežja ključen in stroškovno učinkovit kanal za promocijo ponudbe ter vzpostavljanje odnosov z občinstvom, pri čemer Instagram izstopa kot osrednji kanal dosega. V tem okviru je bilo proučeno, kako različne vrste vsebin na poslovnem profilu Plezalnega centra Slovenska Bistrica prispevajo h ključnim kazalnikom uspešnosti (stopnja vključenosti in rast profila). Proučene so bile klasične objave, kratki video posnetki in zgodbe ter njihov vpliv na stopnjo vključenosti uporabnikov in rast profila. Podatki so bili zbrani po platformi Meta Business Suite ter Instagram Insights in obdelani z opisno ter primerjalno analizo. V empiričnem delu so bile primerjane najuspešnejše in najmanj uspešne objave. Dobljeni rezultati omogočajo boljše razumevanje učinkovitosti digitalnih vsebin v kontekstu športnorekreacijskih organizacij. Keywords: Instagram, stopnja vključenosti, kratki video posnetki, zgodbe, klasične objave Published in DKUM: 22.10.2025; Views: 0; Downloads: 7
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2. Comparative analysis of 2d visual elements in 3d animated filmsAleksandar Ilievski, 2025, master's thesis Abstract: This thesis explores the integration of 2D and 3D visual elements in hybrid animation, with a particular focus on their application within the context of virtual reality (VR). The first section presents a theoretical framework, analyzing the characteristics of 2D and 3D elements and examining hybrid animation techniques used in films such as The Peanuts Movie, Soul, and Spider-Man: Into the Spider-Verse. These case studies were applied in the empirical section, in which a 360° animated shot was created in program Blender by blending both animation styles. The project challenges the traditional boundaries between 2D and 3D animation by employing custom shaders, 2D planes for texture mapping, and VR-specific adjustments to provide a seamless viewer experience. The thesis highlights the technical and artistic challenges of integrating these two forms within an immersive environment, offering new insights into the potential of hybrid animation for storytelling in virtual spaces. Future work could explore advancements in VR interactivity and more dynamic 2D-3D integration techniques. Keywords: hybrid Animation, CG animation, traditional animation, virtual reality Published in DKUM: 22.09.2025; Views: 0; Downloads: 5
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3. OTS 2025 Sodobne informacijske tehnologije in storitve : Zbornik 28. konference, Maribor, 3. in 4. september 20252025, proceedings Abstract: V zborniku sedemindvajsete konference OTS 2025 so objavljeni prispevki strokovnjakov s področja informatike, v katerih so predstavljena nova spoznanja in trendi razvoja, vpeljave, prilagajanja ter upravljanja informacijskih rešitev, kot tudi konkretni uspešni pristopi in dobre prakse. Prispevki naslavljajo področja sodobnih arhitekturnih izzivov, klasične, generativne in globoke umetne inteligence, sodobnih spletnih ali mobilnih uporabniških vmesnikov, kot tudi tradicionalnih, brezstrežniških in decentraliziranih zalednih sistemov v oblaku. Tematike prispevkov obsegajo tudi zagotavljanje ustreznega skalabilnega okolja zanje ter avtomatizacijo testiranja, merjenje kakovosti in dostavo s proaktivnim naslavljanjem najpogostejših kibernetskih napadov. Rdečo nit prispevkov predstavljajo podatkovne tehnologije, ki so zastopane v obliki klasičnih podatkovnih baz, podatkovnih jezer ter učinkovitega zbiranja, obdelave in vizualizacije velepodatkov. Prispevki tako še naprej omogočajo boljšo povezanost IT strokovnjakov, informatikov, arhitektov in razvijalcev naprednih IT rešitev in storitev, kot tudi akademske sfere in gospodarstva. Keywords: informatika, informacijske tehnologije, programsko inženirstvo, informacijski sistemi, informacijske rešitve, digitalna preobrazba, razvoj mobilnih in spletnih rešitev, arhitekture v oblaku, podatkovne tehnologije, poslovna inteligenca, umetna inteligenca in strojno učenje, obdelava velepodatkov in podatkovnih tokov, metode agilnega razvoja, tehnologije veriženja blokov, kibernetska varnost Published in DKUM: 01.09.2025; Views: 0; Downloads: 10
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4. Considering family trees as a useful tool in family medicine : a systematic reviewKsenija Tušek-Bunc, Alem Maksuti, Danica Rotar-Pavlič, 2025, review article Abstract: Aim: The aim of this study was to perform a systematic literature review of the purpose, design, and use of family trees by family physicians (FPs). Background: Family trees offer a valuable contribution to understanding the relevance of the patient's family history in comprehensive primary healthcare provision. There is little research on the role of family trees in the everyday practice of FPs. Studies often focus on specific diseases and their context: however, a comprehensive exploration of the usefulness of family trees is crucial for FPs. Methods: A systematic literature review was conducted through a keyword search in the PubMed and Cochrane databases. Based on the inclusion and exclusion criteria selected, 24 studies were identified and a qualitative analysis was performed. Findings: A total of 369 publications were identified across 32 fields. Twenty-four studies were included in the final analysis according to the QUOROM statement. The results underscore the role of family trees and highlight the value of this tool's multidimensionality. The use of this tool directs FPs to consider a genetic cause and a possible referral to a geneticist. The value of a family tree lies in the personalized patient-oriented treatment in connection with hereditary risks for chronic diseases. For FPs, the greatest challenge in treating patients is determining their risk of developing a chronic disease or cancer. Using a family tree can improve the quality of their healthcare. Keywords: family history, family medicine, family trees, systematic review Published in DKUM: 22.08.2025; Views: 0; Downloads: 2
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5. Primerjava učinkovitosti mehanskih naprav autopulse in lucas pri izvedbi stisov prsnega košaNikolaj Pavlič, 2025, undergraduate thesis Abstract: Uvod: Nenadni srčni zastoj je eden vodilnih vzrokov smrti v sodobni družbi. Za preživetje je ključno hitro prepoznavanje stanja in izvajanje temeljnih postopkov oživljanja, kot so kakovostni stisi prsnega koša, zgodnja defibrilacija in umetno predihavanje. Ročno izvajanje stisov je fizično naporno in lahko vodi v utrujenost reševalcev, kar zmanjšuje učinkovitost. Zato so bile razvite mehanske naprave za stise prsnega koša.
Metode: V tem diplomskem delu smo pregledali strokovno literaturo in primerjali dve najpogosteje uporabljeni mehanski napravi –AutoPulse in LUCAS. Naprava LUCAS deluje s potisno palico, naprava AutoPulse pa uporablja širok prsni pas, ki se prilagodi obliki prsnega koša. Ocenjevali smo njuno učinkovitost, enostavnost uporabe in vpliv na izid oživljanja.
Rezultati: Obe napravi omogočata enakomerne in učinkovite stise prsnega koša ter izboljšujeta kakovost oživljanja. Razlikujeta se predvsem po enostavnosti uporabe in prilagodljivosti. Ugotovili smo, da mehanske naprave koristijo zlasti v primerih, kjer je ročno oživljanje oteženo ali nemogoče.
Razprava in zaključek: Uporaba mehanskih naprav lahko bistveno pripomore k boljšim izidom kardiopulmonalnega oživljanja, zlasti tam, kjer ročno oživljanje ni optimalno. Nadaljnji tehnološki razvoj in širša dostopnost teh naprav lahko v prihodnosti še povečata preživetje ob srčnem zastoju. Keywords: mehanska naprava za oživljanje, lucas, autopulse, oživljanje Published in DKUM: 20.08.2025; Views: 0; Downloads: 2
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7. Implementacija pragov kakovosti v sklopu programskega inženirstva : magistrsko deloNadica Uzunova, 2025, master's thesis Abstract: Pragovi kakovosti predstavljajo vnaprej določene kontrolne točke znotraj življenjskega cikla razvoja programske opreme, katerih namen je zagotoviti izpolnjevanje določenih kriterijev kakovosti pred prehodom v naslednjo fazo razvoja. V magistrskem delu predstavimo definicijo omenjenega koncepta ter preučujemo, kako prage kakovosti oblikovati, jih povezati z ustreznimi metrikami in vključiti v razvojne procese, zlasti v okolju neprekinjene integracije in dostave. Osredotočamo se na tehnične in metodološke vidike, kot so izbor kriterijev, določanje mejnih vrednosti ter razmerje med ročnim in avtomatiziranim preverjanjem. Delovanje pragov preverimo na praktičnem primeru z uporabo izbranega orodja v realnem razvojnem okolju. Na podlagi ugotovitev ter pregleda literature oblikujemo smernice za določanje pragov kakovosti, ki ponujajo osnovo za nadaljnjo uporabo in razvoj tovrstnih pristopov. Keywords: zagotavljanje kakovosti, razvoj programske opreme, avtomatizacija, orodja, metrike Published in DKUM: 08.05.2025; Views: 0; Downloads: 42
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8. A product quality impacts of a mobile software product line : an empirical studyLuka Pavlič, Tina Beranič, Marjan Heričko, 2021, original scientific article Abstract: Background: The software product lines (SPL) enable development teams to fully address a systematic reuse of shared assets to deliver a family of similar software products. Mobile applications are an obvious candidate for employing an SPL approach. This paper presents our research outcomes, based on empirical data from an industry-level development project. Two development teams were confronted with the same functionalities set to be delivered through a family of native mobile applications for Android and iOS.
Methods: Empirical data was gathered before, during and after a year of full-time development. The data demonstrate the impact of a SPL approach by comparing the SPL and non-SPL multiple edition development. One family of products (Android apps) was developed using an SPL approach, while another (iOS apps), functionally the same, was developed without employing an SPL approach. The project generated a volume of raw and aggregated empirical data to support our research questions.
Results: The paper reports a positive impact of an SPL approach on product quality (internal and external) and feature output per week. As data shows, it also increases the delivery of functionalities (240% in 6 more editions), while investing the same amount of effort needed for a single-edition development. As a result of system-supported separation of development and production code, developers had a high confidence in further development. On the other hand, the second team delivered less new functionalities, only two new application editions, and lower software quality than the team that manages multi-edition development by employing an SPL approach. Keywords: software product line, Android, simultaneous development, iOS, Software quality, software product editions Published in DKUM: 17.04.2025; Views: 0; Downloads: 6
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10. The (in)effectiveness of attention guidance methods for enhancing brand memory in 360° videoJani Pavlič, Tina Tomažič, 2022, original scientific article Abstract: Sensing and remembering features in visual scenes are conditioned by visual attention
and methods to guide it. This should be relevant in terms of product placement, which has become
an important part of incorporating brands into different mass media formats with a commercial
purpose. The approach can be challenging in 360◦ video, where an omnidirectional view enables
consumers to choose different viewing perspectives, which may result in overlooking the brands.
Accordingly, attention guidance methods should be applied. This study is the first to explore diegetic
guidance methods as the only appropriate guiding method for an unobtrusive and unconscious
nature of product placement. To test the effectiveness of three different diegetic guiding methods,
a between-subject design was employed, where the participants were assigned randomly to one
of four videos with the same scene but different guiding methods. The findings show and explain
the discrepancy with studies on guiding attention in other contexts, as there were no significant
differences between the guiding cues according to brand recall and brand recognition. The results also indicate a significant influence of brand familiarity on brand recall in 360◦ video. The
article concludes by providing limitations, future research directions, and recommendations for
audiovisual policy. Keywords: product placement, visual attention, attention guidance methods, diegetic guiding cues, brand recall, brand recognition Published in DKUM: 01.04.2025; Views: 0; Downloads: 5
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