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1.
Punish, but not too hard: how costly punishment spreads in the spatial public goods game
Dirk Helbing, Attila Szolnoki, Matjaž Perc, György Szabó, 2010, original scientific article

Abstract: We study the evolution of cooperation in spatial public goods games where, besides the classical strategies of cooperation (C) and defection (D), we consider punishing cooperators (PC) or punishing defectors (PD) as an additional strategy. Using a minimalist modeling approach, our goal is to separately clarify and identify the consequences of the two punishing strategies. Since punishment is costly, punishing strategies lose the evolutionary competition in case of well-mixed interactions. When spatial interactions are taken into account, however, the outcome can be strikingly different, and cooperation may spread. The underlying mechanism depends on the character of the punishment strategy. In the case of cooperating punishers,increasing the fine results in a rising cooperation level. In contrast, in the presence of the PD strategy, the phase diagram exhibits a reentrant transition as the fine is increased. Accordingly, the level of cooperation shows a non-monotonous dependence on the fine. Remarkably, punishing strategies can spread in both cases, but based on largely different mechanisms, which depend on the cooperativeness (or not) of punishers.
Keywords: evolutionary game theory, public goods, spatial games, punishment, social systems, moral
Published in DKUM: 03.07.2017; Views: 1759; Downloads: 392
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2.
Evolutionary establishment of moral and double moral standards through spatial interactions
Dirk Helbing, Attila Szolnoki, Matjaž Perc, György Szabó, 2010, original scientific article

Abstract: Situations where individuals have to contribute to joint efforts or share scarce resources are ubiquitous. Yet, without proper mechanisms to ensure cooperation, the evolutionary pressure to maximize individual success tends to create a tragedy of the commons (such as over-fishing or the destruction of our environment). This contribution addresses a number of related puzzles of human behavior with an evolutionary game theoretical approach as it has been successfully used to explain the behavior of other biological species many times, from bacteria to vertebrates. Our agent-based model distinguishes individuals applying four different behavioral strategies: non-cooperative individuals ('defectors'), cooperative individuals abstaining from punishment efforts (called 'cooperators' or 'second-order free-riders'), cooperators who punish non-cooperative behavior ('moralists'), and defectors, who punish otherdefectors despite being non-cooperative themselves ('immoralists'). By considering spatial interactions with neighboring individuals, our model reveals several interesting effects: First, moralists can fully eliminate cooperators. This spreading of punishing behavior requires a segregation of behavioral strategies and solves the 'second-order free-rider problem'. Second, the system behavior changes its character significantly even after very long times ('who laughs last laughs best effect'). Third, the presence of a number of defectors can largely accelerate the victory of moralists over non-punishing cooperators. Fourth, in order to succeed, moralists may profit from immoralists in a way that appears like an 'unholy collaboration'. Our findings suggest that the consideration of punishment strategies allows one to understand the establishment and spreading of 'moral behavior' by means of game-theoretical concepts. This demonstrates that quantitative biological modeling approaches are powerful even in domains that have been addressed with non-mathematical concepts so far. The complex dynamics of certain social behaviors become understandable as the result of an evolutionary competition between different behavioral strategies.
Keywords: evolutionary game theory, social dilemmas, spatial games, moral, cooperation
Published in DKUM: 16.06.2017; Views: 1372; Downloads: 407
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